

And while higher sensitivitys on consoles are often chosen because of this reason it still doesn't offer to the precision of a mouse.
Insurgency mouse moving up Pc#
Say you hear someone behind you, or see someone in the far corner of your screen, on consoles your turning speed and ability to quickly aim at them is limited by your sensitivity, while on PC youre limited only by how fast you're physically capable of moving your mouse. I'm shit at explaining it but here's an example.
Insurgency mouse moving up Ps4#
If PC players were able to join PS4 and Xbox servers through cross play they would dominate every lobby because of this inherent advantage hence you're only able to play on PC servers with cross play. This is because it's agreed upon at this point that mouse + keyboard players have an advantage over controller players when it comes to FPS games. I've confirmed that behavior on both my gaming tower (i7-3770 + gtx 970), and steam deck (bug report was already submitted some weeks ago on both steam discussions and "officially" through their discord form).In cod modern warfare for example, when doing cross play between PC and console you will only be able to play on PC servers. It's like the menu scene is duplicated each time. Every subsequent time you go from a match back to the main menu, it jumps up (by 14% for me). If you go into a string of matches, it's fine, but as soon as you go out to the main menu, the CPU usage increases substantially (for me, CPU goes from 14% to 28%).

In the meantime, I'm still hoping they fix the CPU/GPU usage bug on Linux and Steam Deck for the current game. Hopefully they continue to support Linux / Steam Deck like they have. They also, unsurprisingly, weren't ready to say what platforms would be supported. They were not ready to discuss any specific gameplay features/modes/styles aside from that it will be a "shooter with portals". It also sounds like it's going to be a good while before they have anything ready. If they just made those kinds of changes to the original game, they would undoubtedly alienate loyal players who preferred things the "old" way. Players will have access to both the original game / styles / mechanics, while also having access to a new game where those things have changed to better match what they want to make. Honestly, this is probably the best choice they could have made.

And that means characters, weapons, and the progression system are all going to evolve. Also, from the FAQ: QuoteWe can’t reveal much about our next game, but we are taking this opportunity to build something better than the original Splitgate. Having just attended the "town hall" on their discord server, it seems very much like they essentially want to take what they've learned from the original splitgate game, and remake it in the latest game engine, while making changes they couldn't make to the original game. So they're not saying it directly, but it clearly wasn't the continued success they were likely hoping for and with all the funding they gathered initially - they're trying to do something else. It rarely sees more than 2,000 online at any time now. That was short lived though, with it losing the majority of that over only a few months. In August of 2021 around the time of their Open Beta, it saw a high of over 60,000 people playing at once. They also have an FAQ up for any burning questions you might have.Īt one point it seemed like it was going to truly be the next big thing.
Insurgency mouse moving up free#
They will keep it all online, it may get bug fixes here and there and a fresh free Battle Pass is rolling out on September 15 but that seems like the last of new stuff for it. The good news for fans of Splitgate, is that it's not actually going anywhere. They said it will be a "shooter, it will have portals, and it will be built in Unreal Engine 5" and it will also be free. So they're now instead moving onto a new game that sounds very much like it will just be Splitgate 2. Splitgate, the first-person shooter with portals, is no longer getting actively developed as the developer has seemingly given up with it to move onto a new game.Īnnounced in various places like their official blog, it reads like they were trying to salvage something that needed too much work to become better "we’ve spent a lot of our time trying to rework old content and systems that were originally built by a handful of people" and "in order to build the game fans deserve – and to build it in a way that isn’t trying to retrofit and live operate an existing product – we are ending feature development of Splitgate".
